A frost projectile of less damage than 500 will heal him. The end result is that Bob will neither gain nor lose HP every time a 500dmg frost projectile hits him. The second part of Snowclash's integer absorb (15) kicks in. 20% of 50 is 10, so Bob the Barbarian heals 10 HP. The second part of RavenFrost's percentage absorb (20%) kicks in. The first part of Snowclash's integer absorb (15) kicks in. 20% of 50 is 10, so the frost projectile will now only do 40 damage. The first part of RavenFrost's percentage absorb (20%) kicks in. The frost projectile will now only do 50 damage. Bob reloads the map and goes back to fight the same frost-mage-skeleton, who happens to launch another frost projectile that does exactly 500 damage.īob's resistance (90) removes 450 cold damage right off the top. Bob's existing resistances are enough to cover the new max. Let's assume that Bob the Barbarian equips Snowclash (grants +15 Integer Cold Absorb AND bumps max cold resistance up by 15 percentage points). The end result is that the 500 damage projectile effectively does 80 damage instead of 125.ĮDIT: Let's try this again with something weirder. 20% of 100 is 20, so Bob the Barbarian heals 20 HP. 20% of 125 is 25, so the frost projectile will now only do 100 damage. The frost projectile will now only do 125 damage. (this skellie is quite the bruiser!)īob's resistance (75) removes 375 cold damage right off the top. The frost projectile deals exactly 500 damage. He equips RavenFrost for the fancy-looking dexterity boost and the "Cannot be Frozen" attribute.īob goes to fight some frost-mage-skeleton. Bob the Barbarian has maxed his cold resistance at 75.
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